Learn how to improve simulation quality with Master Voxel Size.
- [Voiceover] Our simulation is very rough right now.…We've got a low resolution simulation,…and because of that,…we have a very large envelope of emission of particles…around our emitter object.…The simulation is going to be very inaccurate…and will not realistic at all under these conditions.…We need to improve the quality of the simulation,…and the first way to do that…is to reduce the Master Voxel Size.…Remember that in a FLIP solver,…the properties such as density…are carried in a volume metric grid or lattice of cubes.…
Those are called voxels.…And the smaller the voxels are,…the better the simulation will be.…And of course, it will take longer to calculate…and take up more disc space.…But we have no choice,…we need to reduce the scale of the voxels here…in order to get the result that we want.…We can see the size of voxels directly in the viewport,…and that can help us in making decisions…about how to optimize the Master Voxel Size.…I'll select the liquid shape node, okay?…Go over to the Outliner, open up bifrostLiquid1,…
AuthorAaron F. Ross
- Understanding Bifröst
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with objects
- Pushing and damping fluid motion with accelerators
- Caching Bifröst simulations
- Meshing liquid and exporting to Alembic
- Shading with the Bifröst liquid material
- Designing mental ray materials
- Layering shaders with Bifröst channel data
- Adding mist with an Aero simulation
- Texturing an Aero material
Skill Level Advanced
1. Simulating a Liquid
2. Tuning and Storing a Simulation
3. Shading a Liquid
4. Using Bifröst Aero
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