Now that we understand how to create basic NURBS surfaces from curves, so let's…go ahead and further refine those surfaces.…Now, we're going to start with opening and closing surfaces.…Now, we've actually done this with curves, but we can also do it to surfaces.…So here I have some very simple curves here, so let's go ahead and just…Shift+Select these and do a loft.…I'm going to do Surfaces > Loft, okay, and that creates a basic lofted surface.…
Now this surface is basically created by these curves and as I manipulate the…curves, the surface falls along; that's because I have history turned on.…Now with a curve, we can open and close it.…We can also do the same for a surface.…So if I were to take these curves here and just do Edit Curve > Open/Close…this individual curve, you can see how I actually I'm closing off the bottom…part of this surface.…
Now this is because history is attached.…I'm going to go ahead and undo that.…If we wanted to, we could also select all of these and do Edit Curves >…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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