Join Adam Crespi for an in-depth discussion in this video Opening and assessing the model, part of Vehicle Rigging in Maya.
In this video I'll open up the Shelby Cobra model from Ryan Kittleson's,…Modelling a Vehicle in Maya. When you're taking in a care model, it may…be from a variety of sources and it's always important to open it and access…what's going on before you start rigging. First, I'll set my project choosing File…and Set Project. Right now, Maya is using my default…project I browsed over in the Exercise Files to Chapter 1, and in there are…project folders I've created using the Project Window.…
There's an extra folder in here called Cobra, and in there are the folders and…subfolders that contain the reference objects for this car.…I'll click Set, and now, I'll open up the scene, pressing Ctrl+O or clicking on the…Open button. Maya looks to the default scene's…directory in that project. I'll browse up to my Cobra directory and…into the car directory from there. Finally, I'll go into finished and pick…car, the Maya binary. I'll click Open, and what Maya says is…it's looking for a reference file that may be in a different directory that it can't find.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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