Learn the difference between open and closed curves and surfaces in Maya 2018. In this video, George shows you how a curve can be either open or closed. He uses the Open/Close option to switch between the two. He then demonstrates how the same concept applies to NURBS surfaces in Maya.
- [Instructor] As you start working with NURBS curves…and surfaces, you'll need to understand the concept…of an open or closed curve or surface.…So let's go ahead and take a look at this,…and we're going to start simple.…We're going to start with curves.…So I'm going to create a simple CV curve.…And I'm going to hop out.…Let's go into my top viewport here,…and I'm going to draw something that roughly resembles a circle…and then when I get to the top here,…your instinct is just to click on this vertex,…but in Maya, that won't close it.…
Now it will in many other drawing packages,…but not in Maya.…So what you have to do is you have to explicitly tell Maya…that the curve or the surface is open or closed.…So I'm going to hit Enter here,…and notice how we have this gap at the top of this curve.…So I want to close that up.…Now I can do that using the Curves menu.…So if we go into Curves, you'll see that we have…an option here that says Open/Close.…So if I toggle it once, it closes it.…
If I toggle it again, it opens.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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