Learn and understand the difference between open and closed curves and surfaces in Maya 2017. In this video, George shows how a curve can be either open or closed. He uses the Open/Close tool to switch between the two. He then demonstrates how the same concept applies to NURBS surfaces in Maya.
- [Voiceover] Now, as you start working…with NURBS curves and surfaces,…you need to understand the concept of an open…or a closed curve or surface.…So, let's go ahead and start with curves.…We're going to start in a top viewport…and let's just go ahead and draw a simple curve.…I'm gonna create a CV curve…and I'm gonna start up here…and then just click my way around…to create somewhat of a circular shape…or an oval shape.…
Now, if I want this to be a complete circle,…I need this last point to join up…with the first point that I drew.…And I can't just click on it.…I can't just click over that point…and have the whole thing tie together.…I have to explicitly tell Maya…that it's open or closed.…So, I'm gonna go ahead and hit enter…and let's just go ahead…and take this curve that we have.…And notice we still have this little gap at the top…and we can close this very simply…by doing curves,…open/close.…
When I do,…it closes it up.…And if we take a look at this…in a control vertex standpoint,…you'll see this is a little rough.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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