In the last video we applied a texture to our high poly character.…In this video we will create a normal map from the high poly character and apply…it to the low poly character that will allow us to add some more detail to the…low poly character without adding extra geometry.…So to start I go to my Channel Box/Layer Editor and make sure both the high poly…and the low poly layers are turned on.…And you notice that two meshes are sitting right on top of one another.…That's exactly what we want when we go through this process.…I am going to come up here and switch to the Rendering menu and under…Lighting/Shading bring up the Transfer Maps tool.…
I am also going to bring up the Outliner. So go to Window > Outliner.…This will just make it a little bit easier to select between the two different meshes.…So my Target Mesh I want to set to the low poly version of my character.…So in Outliner I am going to select low_poly and click Add Selected.…In my Source Mesh I want to make sure its set to the high poly version of my character.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.