Normal mapping


show more Normal mapping provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Normal mapping

In the last video we applied a texture to our high poly character. In this video we will create a normal map from the high poly character and apply it to the low poly character that will allow us to add some more detail to the low poly character without adding extra geometry. So to start I go to my Channel Box/Layer Editor and make sure both the high poly and the low poly layers are turned on. And you notice that two meshes are sitting right on top of one another. That's exactly what we want when we go through this process. I am going to come up here and switch to the Rendering menu and under Lighting/Shading bring up the Transfer Maps tool.

I am also going to bring up the Outliner. So go to Window > Outliner. This will just make it a little bit easier to select between the two different meshes. So my Target Mesh I want to set to the low poly version of my character. So in Outliner I am going to select low_poly and click Add Selected. In my Source Mesh I want to make sure its se...

Normal mapping
Video duration: 5m 3s 2h 58m Intermediate

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Normal mapping provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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