Join Aaron F. Ross for an in-depth discussion in this video Next steps, part of Creating Natural Environments in Maya.
That concludes our course in Maya 2011: Creating Natural Environments.…I'm Aaron F. Ross, and I want to thank you for watching.…I hope that you've learned enough that it sparks your interest to explore…further into Maya's wonderful tools, especially Paint Effects and fluids.…If you're really interested in learning more about this, check back at lynda.com…as we add more titles.…I can also recommend there is a wonderful blog on area.autodesk.com. There is a…blog by one Duncan Brinsmead, who is a principal scientist at Autodesk, and he is…the author of Paint Effects and primary author of Maya fluids.…
So it's really a good blog, and there is a lot of developing information in there…about new features and how to integrate things in really advanced ways.…So once again, I hope that you've learned everything that you wanted to learn…here, and I hope that inspires you to take it further and to create incredible…games, films, TV shows, illustrations, and all forms of media, using Maya's…incredible tools for modeling, animation, and rendering.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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