Join Aaron F. Ross for an in-depth discussion in this video Next steps, part of Maya 2018: Bifröst Fluids.
- [Aaron] With Maya 2018.1, Bifrost Fluids has finally reached maturity as a production tool. We're no longer burdened with heavy mesh caches in addition to the primary fluid caches because Arnold supports the shape node directly. In this course, I've focused on liquids. That's really where all the development effort has been recently. The Bifrost Aero Solver for gas, mist, and smoke has not seen a major upgrade in a while. If you want to learn how to use Aero, I covered the basics in a previous course, Maya 2016: Bifrost Fluids.
Aero is due for an update, and after that happens, you can check our library for new courses. I hope you've accomplished your learning goals with this course, and it's my pleasure to help you achieve them. Please feel free to leave course feedback so we can continue to improve the quality of our learning resources. Thanks for watching, and goodbye.
AuthorAaron F. Ross
- Bifröst basics
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with a polygon mesh
- Adding velocity, friction, and drag with motion fields
- Optimizing space and time accuracy
- Caching simulations
- Meshing and exporting liquids
- Render-time meshing in Arnold
- Applying channel data to Arnold shaders
- Generating foam from a liquid
- Rendering and shading foam in Arnold
Skill Level Advanced
1. Simulating a Liquid
2. Fine-Tuning a Liquid Simulation
3. Caching and Meshing
4. Shading a Liquid
5. Simulating Foam
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