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- [Aaron] As we've seen in this introductory course on Arnold rendering in Maya, Arnold is a very powerful and full featured set of tools for lighting materials and rendering. There's of course no way we could cover all of the Arnold features and techniques in the scope of a three hour course, to further your knowledge of Arnold, there's always the official help documentation, you'll find that in the Arnold menu inside Maya. Arnold, help, user guide, and I've got it already open in another window here.
The Solid Angle website hosts the documentation of all Arnold nodes and attributes, and there you'll find more information about advanced features and things we didn't have time to cover in this course, such as Arnold's native noise node. I hope this course has given you a strong footing in Arnold techniques in Maya, and I invite you to provide course feedback so that we can continue to improve our software training. Thanks for watching, and goodbye.
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
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