Join Aaron F. Ross for an in-depth discussion in this video Next steps, part of Maya 2016: Bifröst Fluids.
- [Voiceover] In this course,…I work to show an overview of Bifrost…that covers the most important features and workflows.…There's still a lot left that we don't have time to cover…in an introductory course.…For example, with Bifrost we can simulate particle foam,…we can generate wakes,…and paint attributes with a paintbrush.…And Bifrost is under active development,…with new features being added all the time.…If there's sufficient demand,…we'll produce more Bifrost courses in the future.…Please feel free to leave…comments, suggestions, and requests…to help us improve our training.…
I hope this course helped you to understand Bifrost,…and enabled you to create effective visual effects…with this powerful liquid simulation engine.…Thanks for watching and goodbye.…
AuthorAaron F. Ross
- Understanding Bifröst
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with objects
- Pushing and damping fluid motion with accelerators
- Caching Bifröst simulations
- Meshing liquid and exporting to Alembic
- Shading with the Bifröst liquid material
- Designing mental ray materials
- Layering shaders with Bifröst channel data
- Adding mist with an Aero simulation
- Texturing an Aero material
Skill Level Advanced
1. Simulating a Liquid
2. Tuning and Storing a Simulation
3. Shading a Liquid
4. Using Bifröst Aero
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