Ready to watch this entire course?
Become a member and get unlimited access to the entire skills library of over 4,900 courses, including more 3D + Animation and personalized recommendations.Start Your Free Trial Now
- View Offline
- Understanding morph targets
- Using Soft Select, Artisan Sculpt tools, and symmetry options
- Splitting symmetrical shapes into asymmetrical pairs
- Connecting eye rotation to the GUI
- Working with eyelids, using blend shapes or fan joints
- Creating a basic UI control
- Connecting controls
- Orienting joints and creating a support structure
- Attaching joints to the support structure
- Binding joints to the final mesh
- Balancing shape fidelity with rig density and usability
Skill Level Intermediate
Hey everyone, thanks for watching. I love sharing rigging tips and tricks and I hope you enjoyed this course as much as I enjoyed creating it. If you want to take your skills further, I'd like to recommend a few other courses on lynda.com. The first is Fundamentals of Character Animation with George Mastry. In this course, George covers the process of laying down key frames, working with character walk cycles, dialogue, and just basic character movement. It's a great introduction to character animators and it's certainly good for any rigger to understand how their rigs are going to be used in animation production.
Next is Vehicle Rigging in Maya with Adam Crespi. In this course, Adam rigs an entire car using some of the tools that we've covered in this course, and also gets into some scripting techniques. And finally, Sculpting and Painting a Head in Cinema 4D, with Christopher Broeska. This is a great course for organic modelers who are interested in knowing more about edge flow in a character's face. Chris starts with the basics, and even gets into details, like creases and wrinkles. So check out these courses. Thanks again.