Join Adam Crespi for an in-depth discussion in this video Next steps, part of Vehicle Rigging in Maya.
Thanks for watching my course on Vehicle Rigging in Maya.…I hope you had as much fun as watching it as I did making it.…If you'd like to take your skills further, check out these courses at lynda.com.…(SOUND) Modeling Vehicles in Maya with Ryan Kittleson, which is the course where…this car model, using the rigging, was created.…Provides a thorough grounding in polygon and NURBS modeling techniques in the…detailed model. Photorealistic Lighting with Maya and Nuke…with Mark Lefitz is a great way to take your rigged car and put it into real…background plates and match the lighting in using HDRI.…
So jump into Maya and start rigging cars, and I'll see you next time on lynda.com.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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