Join Adam Crespi for an in-depth discussion in this video Next steps, part of Working with HumanIK Rigs in Maya.
I hope you've enjoyed the course.…If you'd like to go further, look on lynda.com.…We've got courses in modeling, texturing, rigging, character animation, 3ds…Max, and Maya.…We can get further into Unity in the scripting and deep into Photoshop…for textures.…So get out there, get some reference, and get started with Working with…HumanIK rigs in Maya.…
- Planning the workflow
- Creating the skeleton
- Creating animation clips in the Trax Editor
- Baking animation
- Sending control rigs to MotionBuilder