From the course: Modeling Vehicles in Maya

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Next steps - Maya Tutorial

From the course: Modeling Vehicles in Maya

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Next steps

Well this is the end of the course and as I'm sure you've seen, modeling a car is a fun and satisfying challenge, but there is so much more you can do with it beyond this course. You may want to layout its UVs and set up some lights and materials for rendering. You could paint texture maps on it or you could rig the wheels so that they turn and animate as you drive it down the highway. Luckily for you, the lynda.com Library has courses covering exactly these topics. You might want to check out Mudbox 2013 Essential Training where I show you how to sculpt organic details like the wrinkles on the seats. You also might want to check out Maya Essentials 4: Creating Textures and Materials with George Maestri. Here you can learn how layout the UVs and create textures and materials so that the car really looks like metal and rubber and glass. From here you might want to look at Photorealistic Lighting with Maya and Nuke with Mark Lefitz. He shows you how to light, render and composite the…

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