In this video, George goes over new interface features in Maya 2017 Service Pack 3, including new shelves and the ability to dock shelves horizontally.
- [Instructor] Let's take a look at the Maya interface, and there have been a few changes. Now, when you come across a new version of Maya, you can always highlight the new features by going into Help, What's New, Highlight What's New. And notice how everything highlights in green. Now, some of these highlights are things that are just minor tweaks to existing features. And some of them are entirely new features. So we're going to take a look at most of the new features in this version.
Now one of the things you'll notice is that in these shelves we have a couple of new shelves. We have one for Bifrost, MASH, as well as Motion Graphics. Now one of the cool new features in the interface in Maya is that we can tear off the shelf and dock it wherever we want. Now typically the shelf has always been along the top, and that may reduce your screen real estate in a way that you may not like. But if we want, we can grab this double line on the left and we can pull off this shelf.
And as you can see, we can float it. But another really cool thing is that we can dock it to the side now. So if I grab this and push it over to the side, you can see how that highlights right there. And if I let go, we now have docked this shelf on the left side of the interface. Now this may be a better way to work for you, and it's just another way to arrange the interface to make it as optimal as possible. Now again, we can always redock this in another place.
So if I left-click and drag this, I can always drag it off here and then again redock it along the top here. Now as you can see, we've got a lot of green highlights, so we have a lot of new features to cover, so let's go ahead and keep going and take a look at some additional new features in Maya.
- Reviewing new interface features
- Working with the new UV Editor interface
- Growing and shrinking selections along a loop
- Matching Transformations
- Using the Symmetrize UV tool
- Reviewing skydome support and displacement mapping in Viewport 2.0
- MASH World and Placer nodes