Understand how to navigate through a 3D scene from within in Maya 2017. This movie teaches the basics of 3D navigation in Maya using a three button mouse. In this video, the user learns and understands how to use a three button mouse to roll, pan, truck, dolly, and zoom within a 3D viewport in Maya
- [Voiceover] Now let's take a look…at how to navigate in Maya.…Navigation in Maya requires a three-button mouse.…So if you have laptop that has a two-button touch pad…or a Macintosh machine that has a two-button,…or maybe even a one-button mouse,…go out and get a three-button mouse.…It's probably the best thing you'll ever do…for your Maya career.…So with that in mind,…let's take a look at how to use those three buttons.…Now, navigation in Maya is basically…a combination of one keyboard key…and one mouse button.…
Now the keyboard key is always the same.…It's either the Alt or the Command key.…Now that depends on what type of keyboard you have,…whether you have a Macintosh or a Windows keyboard,…but it's always the key right next to the space bar.…So you hold down your Alt or Command key,…and you left-click and you can orbit your scene.…So if I left-click and hold, I can do this.…Now if I left-click and move my mouse up and down,…you can see I rotate this way.…If I move it left and right, you rotate this way.…
And really, navigation is just a combination of those two.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.