Learn how to navigate through a 3D scene from within in Maya 2018. Learn the basics of 3D navigation in Maya using a three-button mouse. Learn and understand how to use a three-button mouse to roll, pan, truck, dolly, and zoom within a 3D viewport in Maya.
- [Instructor] Now let's take a look at how to…navigate in Maya.…Navigation in Maya requires…a three button mouse.…Now, if you have a laptop with a touch pad,…or maybe a Macintosh with a one or a two button mouse,…you're going to have a rough time.…So go out and get yourself a three button mouse.…Now with that in mind, let's go ahead and take a look…at how to use those three buttons.…Navigation in Maya is a combination of one keyboard key…and one mouse button.…
If you hold down Alt…and left click…you can orbit the scene.…So, here I am left clicking and dragging…and I'm orbiting the scene.…Now you'll notice that if I go left and right…it orbits left and right.…And if I go up and down, it tilts the camera…up and down.…Now the next control is the middle mouse button.…So if I hold down Alt and middle click…I can pan the scene.…
So,…left click, orbit,…middle click, pan.…Now, the right click…is camera truck.…So basically, it moves the camera…towards, or away,…so if I were to truck all the way out, you can see…the scene here.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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