How To Use Names In Maya


show more Naming conventions provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Naming conventions

Another important thing for character rigging is to maintain nice naming conventions. So, as you go through the rig you want to name things descriptively, and also create names that you can recognize. So, for example, in this character here, if I turn on my skeleton, I can go and you can see that all my skeleton joints are named appropriately. So I have elbow, shoulder, I also have left and right, clavicle left, spine, neck, and so on.

But if I go into my rig as well, you can see that I also have those sorts of naming schemes for my rig. Now one of the conventions that I use, now this may not be something that you want to use, but I always put my rigging naming conventions in upper case, and that is more of a bold way of saying this is the control that you use. So if you see a left elbow in your skeleton versus a left elbow in your rig, you'll know that there are differences between the two. Another important thing is to keep your names fairly short.

If you have really long names they a...

Naming conventions
Video duration: 1m 29s 4h 37m Intermediate

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Naming conventions provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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