Join George Maestri for an in-depth discussion in this video Naming conventions, part of Character Rigging in Maya.
Another important thing for character rigging is to maintain nice…naming conventions.…So, as you go through the rig you want to name things descriptively, and also…create names that you can recognize.…So, for example, in this character here, if I turn on my skeleton, I can go and…you can see that all my skeleton joints are named appropriately.…So I have elbow, shoulder, I also have left and right, clavicle left,…spine, neck, and so on.…
But if I go into my rig as well, you can see that I also have those sorts of…naming schemes for my rig.…Now one of the conventions that I use, now this may not be something that you…want to use, but I always put my rigging naming conventions in upper case, and…that is more of a bold way of saying this is the control that you use.…So if you see a left elbow in your skeleton versus a left elbow in your rig,…you'll know that there are differences between the two.…Another important thing is to keep your names fairly short.…
If you have really long names they are going to be hard to read sometimes when…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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