Become proficient at creating NURBS primitive objects in Maya 2017. In this video, George takes a look at the various types of standard NURBS objects available within Maya. He demonstrates how to create a box, sphere, torus, cylinder, and other types of objects. He also shows how to adjust detail before and after creation.
- [Voiceover] Now, let's take a look…at some of the basic ways to create NURBS surfaces.…We're gonna start off by taking a look at NURBS primitives.…And this is very similar…to how we create polygonal surfaces,…we create spheres, or cubes, or basic shapes.…And in NURBS, you also have a second method,…and that is starting with curves.…So you take a basic curve, and extrude that,…or revolve it into a surface.…But before we do that, let's go ahead…and understand some of the basic NURBS primitives.…
We can get to these on the Curves/Surfaces shelf,…and here's all of our primitives right here.…Or, we can go into the Create menu,…so we can go Create, Nurbs Primitives.…And I'm just going to actually tear this off,…and we'll be using this menu here.…So we can create a basic sphere.…So if I turn on Interactive Creation, click on Sphere,…I can just left-click and drag to create a sphere.…Now if I go into my Channel Box, or my Attribute Editor,…I can find the input that created that sphere.…
So I can go in and change the radius,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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