Join George Maestri for an in-depth discussion in this video Moving within a held pose, part of Animating Cartoon Characters in Maya.
- So now, I've got this character…in his anticipated pose.…Now, I want to hold this pose for just a bit…so that it reads, and also to give the character…some time to do a little bit more business.…So, first thing I'm going to do…is I'm going to decide how long this is going to be.…Why don't I just hold this for about half a second?…So, that's going to be from 182,…which is the last one, to 194.…So, what I'm going to do is I'm just going to…kind of rotate this character back a little bit more,…so he's kind of getting a little bit more energy.…Going to go ahead and lift that arm a little bit more,…maybe tilt this head a little bit more.…
So, as he's kind of coming into this,…he's kind of starting to lean back.…In fact, we could probably also move this arm here.…So he's again kind of coiling up his energy, so to speak.…And then, also bring those hips down just a little bit.…So now, as he comes into this pose,…he's kind of holding that pose,…but it's also kind of a moving hold,…so that way you can see he's starting to lean back.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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