Join Aaron F. Ross for an in-depth discussion in this video Moving, merging, and archiving projects, part of Maya: Workflow Tips.
…If you're careful about what you can do,…you can move projects around and even combine them.…Right now Maya is set to the master project in the exercise files.…I'm going to set it to the other project which is the temporary project.…Go to the File menu and choose Set…Project and I'll choose Temporary_Project in the Exercise Files.…Accept.…And I'll go and open a file,…File > Open Scene and here it is. 01_07_moving_merging_archiving_projects.…
Open that, and it's just simply a rock, and the rock has a texture on it.…But we can investigate that, we can select…it and hit Ctrl+A to open the attribute editor.…And go to the rock Lambert material.…And in the color slot, here, if we drill…down inside there, we will see there's a file node.…This referencing an…image called rockface2048x2048.…And that's just in the source images folder of the…current project at the current location, which is the temporary project.…
Okay, so that file's opening up just fine.…Now I'm going to just clear that out by…going into the File menu and choosing New Scene.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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