Join George Maestri for an in-depth discussion in this video Moving holds, part of Character Animation: Maya.
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So now we have the rough animation blocked out.…We've got our basic timing.…We've got our major poses.…The next step is to go through it a section at a time and make the…animation more complete.…So let's play what we have right now.…So we've got this character standing with his arms crossed, and then he waves.…Now the first thing I notice is at the very beginning of the scene, if you look…at this, he's really, he kind of dies. He is not really alive at this point.…
That's because when people stand still they don't exactly stand still.…They move a little bit.…Gravity is pulling them down.…They're shifting their weight.…There's always a little bit of motion when somebody is supposedly standing still.…So we can create what's called a moving hold to bring more life into this…character as he is standing still.…Now there are times where you want a character to stand rock-solid, perhaps for…comic effect, but typically if you have a character holding a pose for more than…a few frames, you want to make that into a moving hold.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue