Learn how to copy and move motion data between to Human IK characters using Maya’s Time Editor. In this video, George takes the motion of one character and remaps it to another from within the Time Editor. He talks about namespaces and how to make sure your animation curves transfer properly.
- [Voiceover] Now when you work with the time editor…and HumanIK, often it is a good idea to start using…what are called name spaces.…Now this allows you the freedom…to move data between characters.…Now if you're only working with one character,…you probably don't need to use name spaces…but if you're going to be moving data from one character…to another, name spaces can be very helpful.…Let's take a look at this character in the outliner.…This character's name is Cyborg and we have one for the mesh…and then the actual HumanIK rig…is called cyborg underscore character…and then we have reference and then we have the control rig.…
Now for what we're doing, we need to pay attention…to the control rig, so I'm only gonna work with this.…But if you notice this, the names are basically fixed…so if we wanna move data between characters…we need to set up what's called the name space…so we can strip out the old name and put in new names.…So we can do this using the name space editor.…We can find this under Windows,…general editors, name space editor.…
- Creating motion clips
- Remapping and manipulating animation with motion clips
- Editing clips in the Time Editor
- Creating motion clips from character animation
- Moving motion data between characters