Join George Maestri for an in-depth discussion in this video Modifying polygonal objects, part of Maya Essentials 2: Polygonal Modeling Techniques.
There are times when you want to be very precise about the way that you create your polygonal objects in Maya.…Typically, we use a click and drag method that is approximate.…If you want to get more specific, we can do that in Maya, and let me show you several ways to do that.…First of all let's just start with a simple sphere.…We're going to create polygonal primitives sphere, and again just like we did before,…we're just going to go ahead and left-click and drag.…As I'm left-clicking and dragging, I don't really have a guide as to how big this sphere is.…
So, if I wanted it to be a very specific size, it's not easy to do just by clicking and dragging…interactively, but if we want, we can go back to the original creation parameters of this and change them.…We can find those in two places.…Here in the Channel Box, we can scroll down, and you'll see we have something here called…INPUTS and in this case we have a polySphere1.…If I click on that, you'll notice some parameters open up--in fact, I'm going to go ahead and…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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