Join George Maestri for an in-depth discussion in this video Modifying muscle bulge and jiggle using Muscle parameters, part of Maya 2009 New Features.
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So now that we have learned how to add in muscles to a skeleton, let's go ahead…and show you how to modify their behavior and edit those muscles.…I have saved out a scene here called Arm_02.mb and it's pretty much like the…last one that we have been working with and it's essentially that arm that…bends. Then I also have a little bit of vertical motion here, because I am…going to show you how to work with muscle jiggle.…So I am going to go into my Outliner here and let's just go ahead and go here…to Group Muscles. Let's go into Wireframe Mode here. If I want I could actually…just select that muscle here. So Muscle Bicep is what we want to have selected.…
So once we do that, we can actually go back into Set Muscle Parameters. Now…what that does is it brings us into our Muscle Builder. Remember how we had…Build, Cross Section and Finalize, but we also have a fourth tab here called…Muscle Parameters. What this does is it allows us to change the way the muscle behaves.…So we can change the basic Object Settings, such as how much Fat is in the…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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