Join Aaron F. Ross for an in-depth discussion in this video Modifying curves, part of Maya: nHair.
…Because the star curves are actually NURBS curves, you…can utilize the NURBS commands such as bend and curl.…And those commands have been duplicated into the nHair menu structure.…So that's what I'm going to demonstrate here, is…using the Bend command to bend these curves.…We are looking at the star curves currently.…What we want to do is select all the curves that we want to adjust.…And I can go ahead and select…the stroke and then convert that selection to the start curves.…
So, go to the nHair menu, convert selection to start curves.…It takes a minute to think about it.…But now all the start curves are selected and I…can hide the strokes, and I don't want to bend all…of these, I just want to bend the ones at the top,…so I'm going to unselect everything below the top of the head.…Holding down Ctrl, drag a rectangle, and I've only selected those top hair curves.…And, just so that I don't lose that selection,…I'll go ahead and store it as a selection set.…Go to Create>Sets>Quick Select Set.…
And I'll call that topStartCurvesSet, so that in case…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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