Join George Maestri for an in-depth discussion in this video Modifying asset attributes, part of Maya 2009 New Features.
So, now let me show you a little bit more about how to modify containers and…that's why you are modifying their attributes.…I have a file here called Jack_in_ Box_03.mb open and if I select this…container and go to the Attribute Editor, you'll notice that I've got a bunch…of attributes here. I have got the Published Attributes, which are the things…that I have actually published using the Asset Editor and in this case it's all…of these assets for JackInBox.…Now, if I go a little bit further down, you can see that I've got a roll out…here called Container Attributes and what this does is it allows me for one…thing, make this into what's called a Black Box. So if I create this Black Box,…you can see now all I have are the attributes for that container. I don't have…anything else and if I go back into this Attribute Editor, you can also change…the way that these Published Attributes are shown. So in this case, I have…Group By Node, but I can also do what's called Use Template, which gives a much different view.…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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