This video shows how to manage collections of lights from within Maya’s new Render Setup Window. He shows how to create a render layer and then adds the lights within the scene by dragging them into the layer. He then shows how to use Maya’s Light Editor to adjust the lighting for that layer.
- [Voiceover] Once we've added collections to our layer,…we can start to override different aspects of those objects…in those collections.…Let's take a look at how to change lights in the scene.…This is probably the most straightforward thing…you can do with render layers.…I'm going to hop out to a four view…and I'm going to launch my Render Setup with that.…In this particular scene, I have two layers.…I have my default layer,…which has all of these objects,…and then I have my second layer here…which has the lights and the geometry…in the scene.…
You can notice that the geometry…is a little bit different,…but the lighting is identical in both scenes.…If we want, we can override the lighting…to create new lighting for this particular layer.…We do that by highlighting the light layer,…and double-clicking on it.…And when you do, it brings up the Light Editor.…And now we can go through and we can change…whatever lighting we want.…So, if I wanted to change this light here…to a higher value, I could.…
If I wanted to change this to a lower value, I could.…
- Finding the new features
- Using the Content Browser
- Working with symmetry and Mirror tool improvements
- Using the MASH networks
- Rigging a character with Quick Rig
- Animating with the Pose Editor
- Lighting with the Light Editor
- Rendering Render Setup layers
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Interface and Display
2. What's New in Modeling
3. Work with MASH
4. Animation and Rigging Tools
5. Lighting and Rendering Features
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