Become familiar with the Graph Editor in Maya. In this video, George presents an overview of the Graph Editor in Maya. He discusses the basic interface, and then shows ways to edit animation by manipulating their animation curves. He goes over the various tangent types available for animation curves and how to manipulate those curves.
- [Voiceover] If you need more precise control…over your animation,…you can go to the graph editor,…which will show you the animation curves…of your objects.…So let's take a look at the graph editor…for this particular scene.…I have this rocket ship and it's basically…just doing a simple animation.…If I select the rocket,…I can see it in the graph editor by…going into windows, animation editors, graph editor.…And when I do, it brings up this window.…So, along the top of this we have a menu system,…we have a number of preset icons here along the top,…and there's a lot more here than we can see on this screen,…and then along the left side,…we have all of the objects in the scene…that are selected as well as their…animation parameters, or attributes.…
So I'm gonna go ahead and move this over to the side…so we can see this,…and if I scroll through my animation,…you can see how it animates against these curves here.…So, this is the place…where we're gonna do most of our work.…Now, this is basically just a viewport.…So if I want, I can hold down Alt,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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