Understand and learn about the Dope Sheet in Maya. In this video, George presents an overview of the Dope Sheet in Maya. He discusses the basic interface, and then shows ways to edit animation by manipulating keys. He goes over how to select and adjust keys using the Dope Sheet and how to move blocks of keys or individual attributes.
- [Voiceover] One more way to control animation…is to use the dope sheet.…This allows us to control attribute by attribute…our animation, but it doesn't allow us to do graph editing.…It sits somewhere between the timeline…and the graph editor.…Let's go ahead and select our rocket,…and go into windows, animation editors, dope sheet.…And when I do, it brings up this interface.…This probably looks a little bit familiar,…and it's actually connected to the graph editor.…
If we go over here, we see two buttons here.…One is for the tracks editor, and the other is for…the graph editor, so if I click on this,…I can go directly in to the graph editor.…I can hop between the two, which will make…animation editing a lot easier.…Then if I click here, I can go back into the dope sheet.…I do have another option here,…and that's called the tracks editor,…and what this does is allow us to manipulate animation…in layers, so if you're doing something like…motion capture or something like that.…
We're actually just gonna work…with the dope sheet right now.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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