The windshield is another part that seems really complicated and you might be…wondering just where even to begin.…Like we've seen before, most objects and even complicated structures have a…basic shape that is usually fairly simple.…It's no different with the windshield.…All we have to do is block in that simple shape and everything else will fall into place.…Granted, there are lots of little bits and pieces to make, but once the…underlying shape is made, it's just a matter of keeping at it until all the parts are made.…So let's see how to get started.…Probably the most basic objects in the windshield assembly is the Glass,…so let's start there.…
Let me go into Maya and let's make a new plane in the front view.…So I'll just zoom in a little bit here and what I want to do is just go and make…a new plane and we'll just click and drag something out in the front view.…Okay let's make sure we can see our image plane, so you might want to click on…this button if you can't see your image plane.…What I want to do is make sure that these vertices right here on this edge are in the center.…
Author
Released
3/12/2013- Setting up Maya for modeling
- Using Blinn materials for modeling
- Importing a scanned or sculpted model
- Extruding polygons
- Modeling with image planes
- Dealing with body panels like the hood and doors
- Creating detailed tire tread
- Making the wheel rims
- Modeling the seats, steering wheel, and shifter
- Making rivets
- Working symmetrically
Skill Level Intermediate
Duration
Views
Related Courses
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Introduction
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Welcome50s
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Using the exercise files2m 28s
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1. Preparing Maya for Modeling
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Setting up Maya for modeling2m 22s
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2. Modeling Based on Scan Data or a Digital Sculpt
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Extruding polygons4m 1s
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3. Modeling Based on Reference Images
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Gathering reference images3m 21s
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Setting up image planes5m 10s
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Modeling with image planes5m 34s
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Blocking out the basic shape4m 26s
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Adding a back image plane3m 53s
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Blocking out the back end5m 12s
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4. Modeling Complex Curvature
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Tweaking the model4m 52s
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Using Smooth Mesh Preview5m 48s
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Making sharp creases5m 57s
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5. Refining the Body Shapes
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Forming the hood air intake4m 49s
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Mirroring a model4m 46s
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Making vent holes6m 22s
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6. Modeling the Wheels
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Making the rims4m 59s
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Blocking out the rims3m 10s
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Detailing the rims4m 28s
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Finishing the rims3m 7s
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Modeling the hub6m 18s
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7. Modeling the Interior
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Modeling the seats5m 3s
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Editing the NURBS curves5m 22s
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Creating the dashboard5m 48s
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Modeling the shifter6m 2s
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Modeling the screw head5m 17s
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8. Modeling the Finishing Touches
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Making the roll bars4m 20s
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Starting the exhaust pipes5m 12s
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Modeling the windshield4m 30s
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Making the windshield frame5m 23s
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Making the gas cap5m 50s
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Making rivets2m 50s
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Conclusion
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Next steps1m 13s
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Video: Modeling the windshield