From the course: Maya: Advanced Modeling

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Modeling tools: Polygons

Modeling tools: Polygons - Maya Tutorial

From the course: Maya: Advanced Modeling

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Modeling tools: Polygons

- [Narrator] So I want to take a few minutes to look at the primary modeling tools found in Maya. Now this will not be a full exploratory video just on all of the modeling tools inside of Maya, but I did want to go over what the basic tools are that I use primarily when modeling either polygons or NURBs. So the first thing I'm going to do is come over to the right and choose the modeling toolkit. This is actually a place that has almost all of the tools that you'll need and Maya has them in one nice, neat little area. Now for my work view I typically like to drag this tab off and put it right beside my channel box in my attribute editor so that I still have access to getting to specific channels and to my display layers and having access to my modeling toolkit. So the first tools that I want to talk about is the difference between smoothing and sub-dividing and actually dividing your object. I have two cubes here on screen and I'm going to select the first and just choose add…

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