Join Ryan Kittleson for an in-depth discussion in this video Modeling the tail in Maya, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
You'll notice that I haven't done part of the tail or the claws.…This is because it will be easier to create them in Maya.…Sure you could do them in ZBrush if you're not comfortable modeling in Maya,…but it would be more tedious to retopologize around the very narrow shapes of…the tail and the claws.…Let's do the tail first.…Retopologizing around the tail in ZBrush could take hours, instead, let's…do something more fun.…Maya can create the tube shape we need in seconds.…We'll use a NURBS curve to control an extrusion from one opening to the other.…Let's go into our Side Orthographic View.…
So I am just going to click on the Viewport and hit Spacebar, and here in the…Side View let's click Spacebar again.…I just want to Zoom in on the tail.…Go up to your Curves tab here and click EP Curve tool.…Now let's start this curve close to this opening on the tail, and just make one…more click out in space, doesn't really matter exactly where, and then one more…click down here at the other end of the tail.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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