From the course: Modeling Vehicles in Maya
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Modeling the seats - Maya Tutorial
From the course: Modeling Vehicles in Maya
Modeling the seats
As we get further along in this course, we'll be skipping over some of the modeling tasks that are very similar to things we've done before. The basic shape of the seats is one of those situations. I made this using the same basic polygon modeling techniques that we've already gone over, things like mirroring, holding edges and lots of tweaking, nothing new here. So let's skip on ahead to a new challenge, the seam lines and creases on the seat. So the basic shape of the seat is done, the next thing I want to do is create these sort of seams or pleats or creases here on the seats. So one thing you'll notice is that I modeled the seats with those seam lines in mind. See how the edge loops run in the same direction and in the same place where I want those seems to be? By planning ahead, it's going to be a lot easier to model the fine details. Let's start by selecting some of these edges that run where I want the seams to be. So for example, down here on the seat, what I can do is go into…
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Contents
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Modeling the seats5m 3s
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Creating curves for the piping5m 11s
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Extruding the piping4m
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Editing the NURBS curves5m 22s
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Creating the dashboard5m 48s
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Blocking out the steering wheel4m 6s
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Duplicating steering wheel parts3m 10s
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Combining the steering wheel parts3m 25s
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Finishing the steering wheel5m 4s
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Modeling the shifter6m 2s
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Making the flexible shifter guard4m 57s
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Modeling the screw head5m 17s
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