Join Veejay Gahir for an in-depth discussion in this video Modeling the rotary dial, part of Modeling an F1 Wheel in Maya.
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…In this video, we're going to complete the rotary dial that's…located in the bottom left-hand corner of the F1 wheel.…In chapter 05, let's open up Model 0.502 Rotary Dial.…On the right-hand side, let's take a look at the layer structure.…You'll notice at the very top, I've got a layer called Rotary Dial Workflow.…This layer here.…this is just a step by step walk-through of how I created the rotary dial.…So let's go ahead and hide the rest of these layers,…and let's use this as a guide to complete this rotary dial.…
So in the top view, let's start off with a polygon cube…I'm going to scale this cube and move it over a fraction like this.…I'll mold this a little bit larger than I would do…normally so that we can see it clearer on the demonstration.…Let's go to attributes, poly cube, let's add…two in that direction and two in this direction.…Let's go to our perspective.…And we're going to scale this down a fraction like this.…At…this point, I'm going to go ahead and pick these faces, one, two…and we put it aside.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render