Join George Maestri for an in-depth discussion in this video Modeling with reference images, part of Maya Essentials 2: Polygonal Modeling Techniques.
Once you have your reference image in place, you can start modeling against it.…Now, we are going to be using this fish model to demonstrate a number of different modeling techniques.…So we will be using it throughout the course.…What I want to do is set up some layers, so that way, I am not accidentally selecting…the fish instead of what I'm actually modeling.…So, we do that by selecting the nurbsPlane onto which the fish is mapped, and going into…our Channel box, and finding the layers panel here.…
If we click on layers, all we have to do is select Create layer from Selected.…Once I do that, layer1 comes up, and we'll just leave that as it is we don't need to…rename it, and we have several options here.…We can now turn our Plane on or off, we can also click on this button here, and either…template it, or reference it.…And when we reference it, we can see it but we can't select it, which is exactly what we want to do.…So now that we have this in place let's go ahead and start modeling against it.…
Before we start modeling, we need to decide which primitive we are going to use as the…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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