From the course: Maya: Game Prop Creation
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Modeling a pry bar
In this video, I'll model a pry bar to go along with the sledgehammer. We often need to see tools and things around the game environment, whether they're there as simply objects or we can pick them up and use them. For the pry bar, I need to start out with some kind of six-sided piece, and it needs to have a curve at the end. What really happens is they start out with an extruded piece of steel, bend it, and then smash the end flat and cut in a notch here for pulling out nails. I'm going to treat it slightly differently, but fairly close, in that I'll start with the curved form first, as I can make this easily and then extrude the straight piece out. Looking at the reference, we can see that there's an orientation of the facet. We need to be able to grip a flat side and that will be key in how I make it. We've got different kind of pry bars available, and this one is a straight pry bar, not nearly as exciting as the hook one I'm going to make, but still noteworthy in how it's worn and…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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