Join Aaron F. Ross for an in-depth discussion in this video Modeling proxy objects, part of Maya Dynamics: Creating Simulations (2012).
We are still in a bit of preparation mode, getting our scene ready in order to…apply Rigid Body Dynamics.…As I mentioned it in an earlier movie, there are some limitations to the polygon…count for Maya's Rigid Bodies.…You can't just create an object of any arbitrary level of detail and expect that…to calculate as a Dynamic Simulation.…In fact, even just moderate levels of detail are going to completely overwhelm…the Rigid Body Solver.…In order to get good results, what you often need to do is model so-called "proxy objects."…A proxy object is a very low level of detail object and that proxy object will…be the one that has the Dynamics applied to it and there will additionally be a…high level of detail object which will be renderable and the renderable…object can be constrained to the proxy.…
That way you get the best of both worlds.…The proxy object calculates the Dynamics.…It's very simple and it's fast.…The high level of detail object looks good.…For any Dynamic Simulation, you're going to have to think about this.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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