Join George Maestri for an in-depth discussion in this video Modeling with nonlinear deformers , part of Maya Essentials 2: Polygonal Modeling Techniques.
In addition to lattices there are other ways to globally deform an object and these are…called Nonlinear Deformers.…They work very similar to lattices in that they are an animation tool, and we find under…the Create Deformers menu.…So let's take a look at how to use some of these.…I am going to select my fish first and zoom in here a little bit, and under Create Deformers…we have a whole list of what are called Nonlinear Deformers.…These are Bend, Flare, Sine, Squash, Twist, and Wave.…
In fact, I am going to click on this little dotted line here and pull those off, so we…don't have to keep going through our menus.…Each one of these does a very specific thing, and they can be very handy for modeling and for animation.…So I am going to go ahead and select my fish, and let's go ahead and go from the top down.…We are going to into the Bend modifier.…So I am just going to go ahead and left-click on that.…And as you can see, this little line comes up, and I have a new object here just like…I had with the lattice deformer, it is a separate object, it's called Bend 1, and I have a handle here.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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