Join George Maestri for an in-depth discussion in this video Modeling with nonlinear deformers, part of Maya 2015 Essential Training.
…Now let's take a look at how to use animation tools as modeling tools.…We're going to look at, a class of objects called deformers,…and these allow you to deform geometry and animate that deformation.…Or, if we want, we can use those strictly to model.…So let's go ahead and start off with a simple object.…I'm going to create a, kind of a tall box here.…We're going to use the cube.…Something about like that and then I'm going to go ahead…and scroll down here into my inputs and I'm going to give…myself say one subdivision in width and depth and a…lot of subdivisions in height so I have about eight here.…
So, basically I just want enough detail so I can see the effects of these deformers.…So now that I have the object selected I can go…into my animation menu set, and under that we have create deformers.…So I can create a number of different deformers here.…Blend shape, lattices, so on.…The ones I'm looking for are though are called non-linear deformers.…So, if you can see, I have a little sub menu of these.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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