From the course: Maya: Game Prop Creation
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Modeling a metal ladder
In this video I'll look at modeling an aluminum ladder. There are different kinds available. We got an aluminum extension ladder driven by a rope here. There is also a ladder like this, which appears to be an extension possibly either by a rope or by clamps. Finally, here's a cleaner version of it. This one probably has levers or something that locks it into place as it extends. My thought is, if I can put this in a game environment, aside from filling up space, it's a clue for the player maybe to go up somewhere. Maybe the tools are up on a roof as an example, and we need to go up to get the tools to solve our next task. It's also a good thing to have, as it's got really interesting geometry. We can use it as a way to block texture seams in other objects such as the sides and backs of buildings. A ladder like this lends itself nicely to a texture sheet. As we can see, it's essentially two textures. There's a side which repeats and has the flanges where the rungs have been put…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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