Join George Maestri for an in-depth discussion in this video Modeling with lattices , part of Maya Essentials 2: Polygonal Modeling Techniques.
When you model organic objects, there are a lot of times you will need to deform the entire object.…Now we've used soft select to deform parts of the object, in other words to do local modeling.…But if we want to do something little bit more global, we can use what are called Lattices.…Now lattices basically just put a box or a lattice around your object, and then you manipulate…the box and your object deforms to match the box.…So let's take a look at how this works.…I'm going to select my object here, in this case the fish and lattices are actually found…in the Animation menu set. Now we've been working in Polygons here.…
Let's go into Animation, and under Create Deformers we find an option called Lattice, which is…what we are looking for.…And let's go ahead and just select the options here.…I'm going to click on this little box here, and you see the default options for lattice…is 2 Divisions, 5 Divisions and 2, depends on how you model your object, as to which…direction these follow along.…Typically it's X, Y, and Z. But in lattices this is called S, T, and U.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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