Join Chris Reilly for an in-depth discussion in this video Modeling the head and nose, part of Game Character Creation in Maya.
Let's start off modeling our character, Doug the bug, by looking at the face.…So we'll just look at the front of the head here, so the eyes, nose, and mouth area.…You can see the overall shape of the head is really close to a sphere.…So it really makes sense to start off with a polygonal sphere primitive and…just work from there.…I'm going to switch to the Top viewport here, go up to Create > Polygon…Primitives > Sphere, and just click- and-drag a sphere more or less over…the reference image.…
I'll switch to the Front view and I just need to drag this up again to line up…with the reference image.…Now one thing I'll notice is that the number of polygons here is pretty high…compared to what I'm going to need for the face.…So I can adjust the number of polygons in my sphere by going to the Channel Box…and clicking on this polySphere1 input.…Right now these are both set to 20 Subdivisions on the Height and the Axis.…
I'm going to change this to 12 Axis Subdivisions and 8 Height Subdivisions.…So that's going to reduce the number of polygons in our facial area, but still…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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