From the course: Modeling an F1 Wheel in Maya
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Modeling the digital display - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Modeling the digital display
In this video I'm going to show you how to create the digital display for the F1 wheel. In chapter five, let's open up file 05_04_F1_Digital Display. We take a look at the Layer editor on the right-hand side. This is where we are right now. And I've also got some entities here that demonstrate the workflow, and also, the entities a little bit clearer that represent the digital display. And you can see, this one here is a simple polygon cube that's had some extrusions applied to it. Let's go ahead and create this. I'm going to delete those entities. Go back to our Layer editor, switch off everything except our reference image. Let's go into our top view. Let's create a polygon cube. We're going to move it up, and we're simply going to scale this like so. Now let's go to, let's go to our perspective view, and we're going to just reduce the height like this. Let's change the color to a Lambert. Now I'm going to pick a face on the top. Let's go to our F1 shelf and then extrude. Select one…
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