Join Veejay Gahir for an in-depth discussion in this video Modeling the digital display, part of Modeling an F1 Wheel in Maya.
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…In this video I'm going to show you how…to create the digital display for the F1 wheel.…In chapter five, let's open up file 05_04_F1_Digital Display.…We take a look at the Layer editor on the right-hand side.…This is where we are right now.…And I've also got some entities here that demonstrate the workflow, and…also, the entities a little bit clearer that represent the digital display.…And you can see, this one here is a…simple polygon cube that's had some extrusions applied to it.…
Let's go ahead and create this.…I'm going to delete those entities.…Go back to our Layer editor, switch off everything except our reference image.…Let's go into our top view.…Let's create a polygon cube.…We're going to move it up, and we're simply going to scale this…like so.…Now let's go to, let's go to our perspective…view, and we're going to just reduce the height like this.…Let's change the color to a Lambert.…Now I'm going to pick a face on the top.…Let's go to our F1 shelf and then extrude.…
Select one of the cubes, back to the…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render