Join Ryan Kittleson for an in-depth discussion in this video Modeling the claws, part of Digital Creature Creation in ZBrush Photoshop and Maya.
The claws are another part of the model that could be retopologized in ZBrush…or modeled in Maya.…There is however one big advantage to doing them in Maya, you only have to…create one and then duplicate it for all the other claws.…Now, depending on the settings in ZBrush, when you created the new mesh and also…the density of that mesh, the tips of the toes may be open holes or they may…have been closed off.…Either way, the approach I use in this video will work the same.…So I am just going to hit 5 to go into Shaded Mode here in our Viewport, and…let's Zoom in on one of the toes.…I just want to see it from the other side.…
So you can see here actually some of them are open, like this one right here,…and this one is closed.…So what you want to do before going any further is just delete any Faces that…are on any open tips of these toes.…So I am just going to click on the model, hold down the right mouse button and…go to Face, and just select these two polygons right here at the tip, so you…Shift+Select the second one and hit Delete.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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