From the course: Modeling an F1 Wheel in Maya

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Modeling the center pad

Modeling the center pad - Maya Tutorial

From the course: Modeling an F1 Wheel in Maya

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Modeling the center pad

In this video we're going to complete the center pad for the F1 wheel. In chapter five, let's open up scene 05_03_F1_Pad.mb. Now you'll notice in the layer editor at the very top, I've got a layer called Pad. And this is basically a progression, of how I created this Pad. It's a very simple entity. And it's just very simple polygon modeling. So, let's go ahead, and we can delete those entities. Go into the top view, let's take a look at our reference image, let's after frame that. Let's go to polygons, cube, and I'm going to scale this up and move it down a fraction. That's close enough for now, and we're just going to take it out like so. Let's go to the attribute editor, polycube node, now if it this, it's because we've added a transformation node to it already, so let's take it back down to one. I'm going to go to object mode, select. Let's go to our delete history, freeze transformations, and reset transformations. Now, we won't have the option to change the poly cube node, but…

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