Join Veejay Gahir for an in-depth discussion in this video Modeling the center pad, part of Modeling an F1 Wheel in Maya.
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…In this video we're going to complete the center pad for the F1 wheel.…In chapter five, let's open up scene 05_03_F1_Pad.mb.…Now you'll notice in the layer editor at the very top, I've got a layer called Pad.…And this is basically a progression, of how I created this Pad.…It's a very simple entity.…And it's just very simple polygon modeling.…So, let's go ahead, and we can delete those entities.…Go into the top view, let's take a…look at our reference image, let's after frame that.…
Let's go to polygons, cube, and I'm going to…scale this up and move it down a fraction.…That's close enough for now, and we're just going to take it out like so.…Let's go to the attribute editor, polycube node,…now if it this, it's because we've added a transformation node…to it already, so let's take it back down to one.…I'm going to go to object mode, select.…Let's go to our delete…history, freeze transformations, and reset transformations.…Now, we won't have the option to change the poly cube node, but…what we can do is we can go to our inter edge loop tool.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render