Author
Released
10/12/2010Recommended prerequisites: Maya 2011 Essential Training
- Smoothing out rough, polygonal surfaces with Smooth Preview
- Fashioning limbs and features from an existing model
- Manipulating polygons to create detail
- Using the Sculpt Geometry tool to make organic changes
- Modeling facial structure and the body
- Creating hair with NURBS curves
- Modeling pants, shoes, and shirts
- Forming creases and hard edges
- Fixing problem areas
- Applying the finishing touches
Skill Level Intermediate
Duration
Views
- Hi, I'm Ryan Kittleson and I'd like to welcome you to Maya 2011: Modeling a Character. In this course, I'll show you how to take advantage of Maya's powerful modeling tools to create a cartoony character that can be animated, adapted into other types of characters, and above all, one that really looks great. First, I'm going to demonstrate some of the most commonly used tools in character modeling, like Extrude and Smooth Preview, and how they can be used to build a character. Then I'll show you how to break down your character design into bite-sized pieces for easy modeling, like separating the head from the body.
I'll teach you how to avoid common pitfalls and how to detail and refine your model to professional standards. I'll model the character one part at a time, and show you how these tools and skills apply in practice for the final body, hair and clothes of our figure. Character modeling for animation involves some concepts that go a little beyond the basics. So you should already have an understanding of Maya's interface and fundamental 3D concepts before taking this course. In my years of building characters, and experience in teaching character modeling, I've come up with this approach to modeling that's straight forward and easy to follow.
It'll work in versions of Maya back to 2009 and for years to come. Well I hope you're as excited to start modeling as I am. So let's get to it with Maya 2011: Modeling a Character.
Related Courses
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Maya: Character Rigging (2012)
with George Maestri4h 37m Intermediate -
Illustrator CC 2013 One-on-One: Intermediate
with Deke McClelland11h 37m Intermediate -
After Effects CC 2013 Essential Training
with Ian Robinson14h 51m Intermediate
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Introduction
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Welcome1m 27s
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1. The Interface and Tools Used Most in Character Modeling
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Navigation and views3m 7s
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Using Smooth Preview1m 34s
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Using the Extrude tool5m 58s
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Working symmetrically5m 17s
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2. Character Modeling Theory and General Skills
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Proper edge flow6m 4s
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Managing your scene5m 33s
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3. Modeling the Head
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Making the head and neck5m 13s
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Refining the mouth4m 47s
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Forming the eyes7m 19s
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Building the nose3m 1s
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Crafting the ears6m 18s
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Making the teeth and gums8m 14s
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4. Modeling the Body
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Modeling the upper torso5m 33s
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5. Modeling the Hair
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6. Modeling the Clothes
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Modeling the pants6m 16s
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Creating the shirt8m 7s
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Making the shoes6m 20s
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7. Refining the Model
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Creases and hard edges7m 21s
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Conclusion
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Video: Welcome