- [Instructor] So now we're going to begin…creating this side table,…and this will actually give us…a really interesting challenge…from the standpoint of modeling.…Not only does it have some very ornate…and interesting details, like in the leg bases…and the feet on the base of this particular table,…but we're also going to look into different modeling workflows.…Up to this point,…we've been primarily dealing with the hard surface simple,…which was just block your basic shape and then add details.…This particular object is going to allow us…to explore the hard surface complex workflow,…which goes we're going to block the basic shape,…section off the model, detail that section,…duplicate those objects back in,…and then finish the overall shape.…
So, let's jump into Maya and take a look.…Here in Maya, you could see…that I already started with the tabletop.…Now, I didn't feel that I needed to show this part,…it was honestly just a cylinder…that I scaled to the proper size, and if we zoom in,…extruded out the extra edge here, and then added the bevels.…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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